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  1. #21

    Default

    Another Artillery Unit is needed. I propose:

    Kinetic Pulse Cannon
    HP: 10
    Damage: 2
    Range: 2
    Movement: 4
    Special: If the tile behind an enemy unit is vacant, the unit will be pushed back 1 tile upon attack by the Cannon.

    It'd introduce an interesting dynamic in the game by allowing the player to push enemies within range of defensive structures (or away from them), or back into the fog. It would also make a good enemy unit to make the next map release more challenging.

  2. #22
    Cocoa Plant
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    Thumbs up

    Pushes Bulldozers back to the twilight zone, then it never returns again...
    Quote Originally Posted by Scottems View Post
    Another Artillery Unit is needed. I propose:

    Kinetic Pulse Cannon
    HP: 10
    Damage: 2
    Range: 2
    Movement: 4
    Special: If the tile behind an enemy unit is vacant, the unit will be pushed back 1 tile upon attack by the Cannon.

    It'd introduce an interesting dynamic in the game by allowing the player to push enemies within range of defensive structures (or away from them), or back into the fog. It would also make a good enemy unit to make the next map release more challenging.

  3. #23
    Cocoa Plant
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    Arrow

    Anyway, 2 damage is okay!
    Quote Originally Posted by arghya View Post
    First, if there is a medic then we don't need supplies so it's out.
    2nd, the rpg-7 maybe a good unit but dmg power should be 4 because there are already 2 units with dmg 5 & its movement should 6-8.
    3rd one sniper shouldn't be here because there is already a sniper of same kind as u mentioned & hp 4 sounds not good.

  4. #24
    Cocoa Plant arghya's Avatar
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    Default

    I need ultimate 'challenger2 MBT' UK. with firepower 8,movement 4,HP 32(because it's famous for its armour),range 2.
    Last edited by arghya; 05-23-2012 at 02:38 PM.
    I HATE YOU BUT I STILL LOVE ARMY ATTACK

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  5. #25

    Default More Support and air units?

    I think this game is lacking of air superiority fighters, so maybe this will do.
    Blues:
    Harrier jet
    hp:10
    att:5
    range:3
    movement:7
    This jet, capable of hovering in mid-air like a helicopter, is designed to fit in the role of a ground attack plane. Having loads of anti-material armaments under its wings, this jet could be the key to turn the tide of the war!

    Special Ability: Now this jet has a special ability, like elite units. However, this special ability is unique, it allows the harrier jet to release flares once every 4 turns. Which means, enemy SAMs or missiles would only deal 1 damage to the jet, regardless of how powerful the missiles are. However, this had got nothing to do with the old and conventional A-A guns, which make these valuable jets vulnerable to A-A gun units. So plan your moves wisely!

    Mobile A-A gun system
    hp:10
    att:3
    range:2
    movement:5
    This unit, although weaker than its counterpart, is the cheaper weapon against enemy air units. Using the conventional guns and anti-air shrapnel, this A-A system is not affected by flares released by enemy aircraft. Cheap and somewhat efficient, these conventional A-A system would be extremely useful when there's a lack of anti-air defenses during crucial battles.

    Horten Mk I Bomber
    hp:12
    att:7
    range:1
    movement:4
    Once a prototype VTOL bomber created by Bragg's engineer squad, it soon became a proficient devastator against enemy fortifications during the Battle of Libery. The design was captured by the Crimson Army, until the succession of the liberation of Libery, the design was then recaptured by the blue army. Mass production of these bombers then began, bringing a new level of destruction against the Crimson Army.

    Now the reds/ Crimson Army:

    Hydra Jet
    hp:10
    att:5
    range:3
    The Crimson Empire's answer to the Harrier Jet, the Hydra is designed to be a multi-role fighter, making it efficient for both creating devastation to ground units and achieving air superiority. Like the Harrier, this jet is able to produce flares once EVERY 2 turns, making A-A guns a better choice of defense. This unit must not be underestimated.

    Viceroy Mk. I Bomber
    hp:12
    att:6
    range:1
    Made from the designs of the Horten bomber, this bomber almost have the same capability as the blue counterpart. However, this bomber has 1 special thing - stealth. The only option is to scramble your Harrier jets to the skies to prevent these devastating bombers from destroying your helpless units on the ground. So, achieving air superiority is extremely important now!

    The Crimson Army also get SAMs and A-A guns units.

  6. #26
    Cocoa Plant arghya's Avatar
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    Default

    I think air units won't suit this game. There's a rocketman & a super hele from research center that's enough. There are some flying games to fly moe high.
    Last edited by arghya; 05-24-2012 at 05:10 AM.
    I HATE YOU BUT I STILL LOVE ARMY ATTACK

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  7. #27

    Default

    Even if the new units are suggested. But the new updates won't happen or we gonna wait for months (or years)

  8. #28
    Cocoa Plant arghya's Avatar
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    we already have seen their new tank with morrrrre firepower(Army tank USA).New unit choice is all up to them.So don't expect more from this game.What a disgusting idea, a new shiny tank with US flag,upgraded to extra 2 HP & price is double .
    Last edited by arghya; 05-24-2012 at 05:07 AM.
    I HATE YOU BUT I STILL LOVE ARMY ATTACK

    "intel 3rd gen 3820qm core i7,8gb ram,1080p full HD with backlight,720gb 7200rpm hdd,2gb ddr3 graphics,chicklet keyboard with 4x3.0 usb ports"NO COMPROMISE
    24*7

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  9. #29

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