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  1. #21

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    attach all the basis of gravityyyyyy U_U!!!!

  2. #22

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    Quote Originally Posted by Beat Kirchmann View Post
    Devil, i would spawn my units next to xour starbase and kill the completly left side, without being attacked. Absolutely absolutely bad defence... or better said, there is no defence
    I have to agree... It's a delicious base as a target tho!

  3. #23

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    Quote Originally Posted by Lillypaw View Post
    Nice tree cover might deploy that myself lol
    Don't forget the mines!, they are amazing covers as well!, only freeze and missile launcher will still be a little more visible under mines, but they do a good job concealing cannons, snipers and even the mortar!

  4. #24

  5. #25
    Freshly-Planted Seed
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    @rokudamerlin.
    Base 1:Nice hiding. the weak point I think is the placement of coin banks and the star base. Coin banks keep your money. Star base has only a limited amount. So when someone attacks , he or she will go for the banks first. So they has to be protected.
    On the other hand your design works well if the attack is launched from the front. All the way to the star base. But I think there is plenty of space to hit from the back too. Starting from the star base. The purpose of someone when attack would always be to hit the star base and loot coins. And the defence should be able to prevent that happening.
    I would suggest, bring the coin houses and mines outside and put banks inside. Coin houses and mines takes lots of hits. That will give you enough time to deal with the army. First row will be coin houses or mines second row will be hidden turrents and inside row will be star base and banks. Some thing like that.

    Base 2: I'm not sure about the idea of the base design. With this design your star base and coin banks are fully exposed to attack without getting any damage. If someone attack from back side. May be few tanks and marines will do. As you don't have the star port no need to worry about air units.
    As I remember you can build two red bunkers for level four. It really helps to keep enemy units away. Hiding turrnts is not the strategy. I would say saving the star base and the coin banks is priority.
    Place your star base at the center with the banks and surround it with mines and coin houses. When enamy units attacking your mines and coin houses will give your turrnts time to do lots of damage. Check mine at 144,28. So far it took more than 5attempts to bring it down. So not bad hihihi

    Base 3: mmmmm no idea. Don't think about it too much.

    Hope this will help you.

  6. #26
    Freshly-Planted Seed rokudamerlin's Avatar
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    so the base is good so .. http://img5.fotos-hochladen.net/uplo...8l7m3vhzx4.png .. greez

  7. #27

    Question

    please give me advice how to improve my planet. where are weak spots, what would u do better?

    http://www.flickr.com/photos/85834068@N07/7863677306

    Level 63 - Base 6 - Level 3 Bunkers filled with Level3 Falcons

  8. #28
    Freshly-Planted Seed
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    Cannons in snipers out, resources gatherers out.
    Too bad had to remove my sig LOL I bet you will all miss it hehehwhahahahahah

  9. #29
    Freshly-Planted Seed
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    Smile Post your base here! Vote for who's the best!

    Let's post our main base up here! And we all vote for and give advice to each other
    Too bad had to remove my sig LOL I bet you will all miss it hehehwhahahahahah

  10. #30
    Freshly-Planted Seed rokudamerlin's Avatar
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    http://img4.fotos-hochladen.net/uplo...w5gp98hi0v.png

    lvl7 base a 2xlvl5 & 2xlvl4 sec.base
    - 2xlvl3 bunker
    - 2xlvl5 sniper
    - 2xlvl3 mortar
    - 1xlvl3 rocket tower
    - 1xlvl3 laser tower
    - 3xlvl5 bomberdier
    ------------------
    falkon lvl 4 - bigtanks lvl2

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